5.2 Q3 - Q4 2025

🚀 Official launch of $AIMON token & liquidity incentives

🚀 Release of developer SDK for AI monster integration

🚀 Collaborations with film/game studios for AI content commercialization

🚀 AI Monster Battle Arena launch

5.2.1 Official Launch of $AIMON Token & Liquidity Incentives

  • Launch $AIMON token on major decentralized exchanges:

  • Implement liquidity mining programs to incentivize token holders.

  • Develop cross-chain bridges to enable $AIMON trading on multiple blockchains.

  • Introduce a token buyback and burn mechanism:

  • Allocate a percentage of platform fees for token buybacks.

  • Implement a transparent burning process to reduce token supply over time.

Example of liquidity mining smart contract:

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "@openzeppelin/contracts/security/ReentrancyGuard.sol";

contract AIMONLiquidityMining is ReentrancyGuard {
    IERC20 public aimonToken;
    IERC20 public lpToken;
    
    uint256 public constant REWARD_RATE = 1000; // 1000 AIMON per block
    uint256 public lastUpdateBlock;
    uint256 public rewardPerTokenStored;
    
    mapping(address => uint256) public userRewardPerTokenPaid;
    mapping(address => uint256) public rewards;
    uint256 private _totalSupply;
    mapping(address => uint256) private _balances;

    event Staked(address indexed user, uint256 amount);
    event Withdrawn(address indexed user, uint256 amount);
    event RewardPaid(address indexed user, uint256 reward);

    constructor(address _aimonToken, address _lpToken) {
        aimonToken = IERC20(_aimonToken);
        lpToken = IERC20(_lpToken);
    }

    function rewardPerToken() public view returns (uint256) {
        if (_totalSupply == 0) {
            return rewardPerTokenStored;
        }
        return
            rewardPerTokenStored +
            (((block.number - lastUpdateBlock) * REWARD_RATE * 1e18) / _totalSupply);
    }

    function earned(address account) public view returns (uint256) {
        return
            ((_balances[account] *
                (rewardPerToken() - userRewardPerTokenPaid[account])) / 1e18) +
            rewards[account];
    }

    modifier updateReward(address account) {
        rewardPerTokenStored = rewardPerToken();
        lastUpdateBlock = block.number;
        if (account != address(0)) {
            rewards[account] = earned(account);
            userRewardPerTokenPaid[account] = rewardPerTokenStored;
        }
        _;
    }

    function stake(uint256 amount) external nonReentrant updateReward(msg.sender) {
        require(amount > 0, "Cannot stake 0");
        _totalSupply += amount;
        _balances[msg.sender] += amount;
        require(lpToken.transferFrom(msg.sender, address(this), amount), "Transfer failed");
        emit Staked(msg.sender, amount);
    }

    function withdraw(uint256 amount) public nonReentrant updateReward(msg.sender) {
        require(amount > 0, "Cannot withdraw 0");
        _totalSupply -= amount;
        _balances[msg.sender] -= amount;
        require(lpToken.transfer(msg.sender, amount), "Transfer failed");
        emit Withdrawn(msg.sender, amount);
    }

    function getReward() public nonReentrant updateReward(msg.sender) {
        uint256 reward = rewards[msg.sender];
        if (reward > 0) {
            rewards[msg.sender] = 0;
            require(aimonToken.transfer(msg.sender, reward), "Transfer failed");
            emit RewardPaid(msg.sender, reward);
        }
    }
}

5.2.2 Release of Developer SDK for AI Monster Integration

  • Launch a comprehensive SDK for developers to integrate AI Monsters into their applications:

  • Provide APIs for monster generation, evolution, and battle mechanics.

  • Develop plugins for popular game engines (Unity, Unreal) to streamline integration.

  • Create detailed documentation and tutorials for the SDK:

  • Host developer workshops and hackathons to encourage adoption.

  • Establish a developer support program with dedicated resources for troubleshooting and guidance.

Example of AI Monster SDK usage in a Unity game:

5.2.3 Collaborations with Film/Game Studios for AI Content Commercialization

  • Establish partnerships with major film and game studios:

  • Develop custom AI models tailored to specific franchise aesthetics.

  • Create a revenue-sharing model for AI-generated content used in commercial productions.

  • Launch an AI Monster licensing platform:

  • Enable studios to browse, customize, and license AI-generated monsters for their projects.

  • Implement a blockchain-based rights management system for transparent tracking of monster usage and royalties.

Example of AI Monster licensing smart contract:

5.2.4 AI Monster Battle Arena Launch

  • Develop and launch a competitive battle system for AI Monsters:

  • Implement complex battle mechanics that leverage each monster's unique attributes and abilities.

  • Create a ranking system and leaderboards to encourage competition.

  • Introduce tournament features with significant $AIMON token prizes:

  • Host regular tournaments with varying rulesets to keep gameplay fresh.

  • Implement a spectator mode for users to watch high-level battles and learn strategies.

Example of AI Monster Battle System:

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