AI MONSTER
  • AI MONSTER ($AIMON) Overview
  • AI-Generated Monsters: Technical Core (DeepSeek & Generative AI)
    • 2.1 Monster Design AI Architecture
    • 2.2 Reinforcement Learning with Human Feedback (RLHF)
    • 2.3 Multi-modal AI Training Framework
    • 2.4 FLUX Integration
    • 2.5 NFT Integration for AI Monsters
    • 2.5 Advanced NFT Minting Process
    • 2.6 Upgrading and Evolution Mechanisms
    • 2.7 GameFi and Film Production Integration
  • Solana & $AIMON Token Economy
    • 3.1 Why Solana?
    • 3.2 $AIMON Token Utility
  • AI MONSTER Use Cases
    • 4.1 Gaming & GameFi
      • 4.1.1 AI-Generated Game Entities
      • 4.1.2 Monster Training and Personalization
      • 4.1.3 Play-to-Earn (P2E) Mechanics
      • 4.1.4 AI Evolution System
    • 4.2 Film & Animation
      • 4.2.1 High-Quality CG Monster Generation
      • 4.2.2 AI-Driven Simulations for Enhanced Visual Effects
      • 4.2.3 Dynamic Scene Generation and Integration
      • 4.2.4 Workflow Integration and Production Efficiency
  • Roadmap & Future Plans
    • 5.1 Q1 - Q2 2025
    • 5.2 Q3 - Q4 2025
    • 5.3 Long-Term Vision (2026 & Beyond)
  • Join the AI MONSTER Ecosystem
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  • 5.1.1 AI Training & Monster Generation Model Optimization
  • 5.1.2 Solana NFT Minting & Trading Functionality Launch
  • 5.1.3 Initial Community Beta Testing
  • 5.1.4 $AIMON Token Presale & Ecosystem Partnerships
  1. Roadmap & Future Plans

5.1 Q1 - Q2 2025

✅ AI training & monster generation model optimization

✅ Solana NFT minting & trading functionality launch

✅ Initial community Beta testing

✅ $AIMON token presale & ecosystem partnerships

5.1.1 AI Training & Monster Generation Model Optimization

  • Develop and fine-tune advanced neural networks for monster generation:

  • Implement a hybrid architecture combining GANs and Transformer models for enhanced creativity and coherence in monster designs.

  • Optimize the AI model for real-time generation, targeting sub-second response times for basic monsters and under 5 seconds for complex, high-resolution designs.

  • Enhance the multi-modal AI training framework:

  • Integrate text-to-image, image-to-3D, and physics-based simulations into a unified pipeline.

  • Develop a custom dataset of over 1 million annotated monster designs, encompassing various styles, anatomies, and attributes.

Example of optimized monster generation API:

from aimonster import AIMonsterGenerator, MonsterAttributes

async def generate_optimized_monster(prompt: str, attributes: MonsterAttributes):
    generator = AIMonsterGenerator()
    monster = await generator.create_monster(
        prompt=prompt,
        attributes=attributes,
        resolution="4k",
        format="3d_model"
    )
    return monster

# Usage
attributes = MonsterAttributes(
    size="large",
    environment="aquatic",
    special_ability="bioluminescence"
)
monster = await generate_optimized_monster(
    "A deep-sea leviathan with crystalline scales",
    attributes
)
print(f"Generated monster: {monster.id}")
print(f"Generation time: {monster.generation_time_ms}ms")

5.1.2 Solana NFT Minting & Trading Functionality Launch

  • Develop smart contracts for minting AI-generated monsters as NFTs on Solana:

  • Implement on-chain metadata storage for essential monster attributes.

  • Create an upgradable NFT structure to allow for monster evolution.

  • Build a decentralized marketplace for trading AI Monster NFTs:

  • Implement atomic swaps for secure peer-to-peer trading.

  • Develop a reputation system to enhance trust in the marketplace.

Example of NFT minting and marketplace interaction:

import { Connection, Keypair, PublicKey } from '@solana/web3.js';
import { Metaplex, walletAdapterIdentity } from '@metaplex-foundation/js';

async function mintAndListMonster(connection, wallet, monsterData) {
  const metaplex = Metaplex.make(connection).use(walletAdapterIdentity(wallet));

  // Mint the monster NFT
  const { nft } = await metaplex.nfts().create({
    uri: monsterData.uri,
    name: monsterData.name,
    sellerFeeBasisPoints: 500, // 5% royalty
  });

  // List the monster on the marketplace
  const { listing } = await metaplex.auctionHouse().createListing({
    mintAccount: nft.mintAddress,
    price: monsterData.price,
  });

  console.log(`Monster minted and listed: ${nft.address.toBase58()}`);
  console.log(`Listing: ${listing.tradeStateAddress.toBase58()}`);
}

// Usage
const connection = new Connection('https://api.mainnet-beta.solana.com');
const wallet = new Keypair(); // Replace with actual wallet
const monsterData = {
  uri: 'https://arweave.net/monster-metadata',
  name: 'Crystaline Leviathan #001',
  price: 50 * 1e9 // 50 SOL
};

mintAndListMonster(connection, wallet, monsterData);

5.1.3 Initial Community Beta Testing

  • Launch a closed beta for early adopters and community members:

  • Implement a feedback system within the platform for real-time user input.

  • Conduct weekly community calls to gather qualitative feedback and discuss platform improvements.

  • Develop and release a beta version of the AI Monster mobile app:

  • Include basic monster generation and viewing capabilities.

  • Implement AR functionality for visualizing monsters in the real world.

Example of AR visualization in the mobile app:

import ARKit
import RealityKit

class ARMonsterViewController: UIViewController, ARSessionDelegate {
    @IBOutlet var arView: ARView!
    var monsterEntity: ModelEntity?

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        setupARSession()
    }

    func setupARSession() {
        arView.session.delegate = self
        let config = ARWorldTrackingConfiguration()
        config.planeDetection = [.horizontal, .vertical]
        arView.session.run(config)
    }

    func placeMonster(at position: SIMD3<Float>) {
        guard let monsterEntity = monsterEntity else { return }
        let anchorEntity = AnchorEntity(world: position)
        anchorEntity.addChild(monsterEntity)
        arView.scene.addAnchor(anchorEntity)
    }

    func session(_ session: ARSession, didAdd anchors: [ARAnchor]) {
        for anchor in anchors {
            if let planeAnchor = anchor as? ARPlaneAnchor {
                placeMonster(at: planeAnchor.transform.columns.3.xyz)
            }
        }
    }
}

5.1.4 $AIMON Token Presale & Ecosystem Partnerships

  • Conduct a private sale of $AIMON tokens to strategic partners and early investors:

  • Implement a vesting schedule to ensure long-term alignment of interests.

  • Develop a staking mechanism for early participants to earn additional rewards.

  • Establish partnerships with key players in the blockchain gaming and AI industries:

  • Integrate with popular GameFi platforms to expand the reach of AI Monsters.

  • Collaborate with AI research institutions to continually improve our monster generation models.

Example of $AIMON token staking contract:

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "@openzeppelin/contracts/security/ReentrancyGuard.sol";

contract AIMONStaking is ReentrancyGuard {
    IERC20 public aimonToken;
    
    struct Stake {
        uint256 amount;
        uint256 timestamp;
    }
    
    mapping(address => Stake) public stakes;
    uint256 public constant REWARD_RATE = 10; // 10% APY
    uint256 public constant MINIMUM_STAKE_PERIOD = 30 days;

    event Staked(address indexed user, uint256 amount);
    event Unstaked(address indexed user, uint256 amount, uint256 reward);

    constructor(address _aimonToken) {
        aimonToken = IERC20(_aimonToken);
    }

    function stake(uint256 _amount) external nonReentrant {
        require(_amount > 0, "Cannot stake 0 tokens");
        require(aimonToken.transferFrom(msg.sender, address(this), _amount), "Transfer failed");
        
        if (stakes[msg.sender].amount > 0) {
            uint256 reward = calculateReward(msg.sender);
            stakes[msg.sender].amount += reward;
        }
        
        stakes[msg.sender].amount += _amount;
        stakes[msg.sender].timestamp = block.timestamp;
        
        emit Staked(msg.sender, _amount);
    }

    function unstake() external nonReentrant {
        require(stakes[msg.sender].amount > 0, "No tokens staked");
        require(block.timestamp >= stakes[msg.sender].timestamp + MINIMUM_STAKE_PERIOD, "Minimum stake period not met");
        
        uint256 reward = calculateReward(msg.sender);
        uint256 totalAmount = stakes[msg.sender].amount + reward;
        
        delete stakes[msg.sender];
        
        require(aimonToken.transfer(msg.sender, totalAmount), "Transfer failed");
        
        emit Unstaked(msg.sender, stakes[msg.sender].amount, reward);
Previous4.2.4 Workflow Integration and Production EfficiencyNext5.2 Q3 - Q4 2025

Last updated 3 months ago