4.1.4 AI Evolution System
The AI Evolution System is a core feature that allows monsters to adapt and learn, creating a dynamic and ever-changing game environment:
Real-time Learning
Monsters adjust their behavior based on battle outcomes
Adaptation to player strategies over multiple encounters
Environmental Adaptation
Monsters evolve traits suited to their habitat
Dynamic changes in appearance and abilities based on game world events
Player Interaction Impact
Monster personality and behavior shaped by how players interact with them
Emotional bonds affecting monster performance in battles
Cross-generational Learning
Knowledge transfer from parent monsters to offspring
Ecosystem-wide evolution simulating natural selection
Example: AI Evolution System
class AIEvolutionSystem {
constructor(monster) {
this.monster = monster;
this.learningRate = 0.01;
this.evolutionThreshold = 100;
}
async evolveBasedOnBattle(battleData) {
this.updateBattleExperience(battleData);
await this.adjustAttributes();
await this.learnNewStrategies(battleData);
if (this.monster.experience >= this.evolutionThreshold) {
await this.triggerEvolution();
}
}
updateBattleExperience(battleData) {
const experienceGain = this.calculateExperienceGain(battleData);
this.monster.experience += experienceGain;
}
async adjustAttributes() {
const attributeChanges = await this.predictOptimalAttributes();
Object.keys(attributeChanges).forEach(attr => {
this.monster[attr] += attributeChanges[attr] * this.learningRate;
});
}
async learnNewStrategies(battleData) {
const newStrategy = await this.analyzeAndGenerateStrategy(battleData);
this.monster.addStrategy(newStrategy);
}
async triggerEvolution() {
const evolutionData = await this.generateEvolutionData();
this.applyEvolution(evolutionData);
this.monster.experience -= this.evolutionThreshold;
}
async predictOptimalAttributes() {
// Use AI model to predict optimal attribute adjustments
const response = await fetch('https://ai.monster.api/predict-attributes', {
method: 'POST',
body: JSON.stringify(this.monster.battleHistory),
headers: { 'Content-Type': 'application/json' }
});
return response.json();
}
async analyzeAndGenerateStrategy(battleData) {
// Use AI to analyze battle data and generate new strategies
const response = await fetch('https://ai.monster.api/generate-strategy', {
method: 'POST',
body: JSON.stringify({
monsterData: this.monster,
battleData: battleData
}),
headers: { 'Content-Type': 'application/json' }
});
return response.json();
}
async generateEvolutionData() {
// Generate new traits and appearance for evolution
const response = await fetch('https://ai.monster.api/evolve', {
method: 'POST',
body: JSON.stringify(this.monster),
headers: { 'Content-Type': 'application/json' }
});
return response.json();
}
applyEvolution(evolutionData) {
this.monster.appearance = evolutionData.newAppearance;
this.monster.abilities = [...this.monster.abilities, ...evolutionData.newAbilities];
this.monster.evolutionStage++;
}
}
// Usage
const evolutionSystem = new AIEvolutionSystem(playerMonster);
await evolutionSystem.evolveBasedOnBattle(lastBattleData);
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