The AI Evolution System is a core feature that allows monsters to adapt and learn, creating a dynamic and ever-changing game environment:
class AIEvolutionSystem {
constructor(monster) {
this.monster = monster;
this.learningRate = 0.01;
this.evolutionThreshold = 100;
}
async evolveBasedOnBattle(battleData) {
this.updateBattleExperience(battleData);
await this.adjustAttributes();
await this.learnNewStrategies(battleData);
if (this.monster.experience >= this.evolutionThreshold) {
await this.triggerEvolution();
}
}
updateBattleExperience(battleData) {
const experienceGain = this.calculateExperienceGain(battleData);
this.monster.experience += experienceGain;
}
async adjustAttributes() {
const attributeChanges = await this.predictOptimalAttributes();
Object.keys(attributeChanges).forEach(attr => {
this.monster[attr] += attributeChanges[attr] * this.learningRate;
});
}
async learnNewStrategies(battleData) {
const newStrategy = await this.analyzeAndGenerateStrategy(battleData);
this.monster.addStrategy(newStrategy);
}
async triggerEvolution() {
const evolutionData = await this.generateEvolutionData();
this.applyEvolution(evolutionData);
this.monster.experience -= this.evolutionThreshold;
}
async predictOptimalAttributes() {
// Use AI model to predict optimal attribute adjustments
const response = await fetch('https://ai.monster.api/predict-attributes', {
method: 'POST',
body: JSON.stringify(this.monster.battleHistory),
headers: { 'Content-Type': 'application/json' }
});
return response.json();
}
async analyzeAndGenerateStrategy(battleData) {
// Use AI to analyze battle data and generate new strategies
const response = await fetch('https://ai.monster.api/generate-strategy', {
method: 'POST',
body: JSON.stringify({
monsterData: this.monster,
battleData: battleData
}),
headers: { 'Content-Type': 'application/json' }
});
return response.json();
}
async generateEvolutionData() {
// Generate new traits and appearance for evolution
const response = await fetch('https://ai.monster.api/evolve', {
method: 'POST',
body: JSON.stringify(this.monster),
headers: { 'Content-Type': 'application/json' }
});
return response.json();
}
applyEvolution(evolutionData) {
this.monster.appearance = evolutionData.newAppearance;
this.monster.abilities = [...this.monster.abilities, ...evolutionData.newAbilities];
this.monster.evolutionStage++;
}
}
// Usage
const evolutionSystem = new AIEvolutionSystem(playerMonster);
await evolutionSystem.evolveBasedOnBattle(lastBattleData);