4.1.4 AI Evolution System

The AI Evolution System is a core feature that allows monsters to adapt and learn, creating a dynamic and ever-changing game environment:

  1. Real-time Learning

  2. Monsters adjust their behavior based on battle outcomes

  3. Adaptation to player strategies over multiple encounters

  4. Environmental Adaptation

  5. Monsters evolve traits suited to their habitat

  6. Dynamic changes in appearance and abilities based on game world events

  7. Player Interaction Impact

  8. Monster personality and behavior shaped by how players interact with them

  9. Emotional bonds affecting monster performance in battles

  10. Cross-generational Learning

  11. Knowledge transfer from parent monsters to offspring

  12. Ecosystem-wide evolution simulating natural selection

Example: AI Evolution System

class AIEvolutionSystem {
  constructor(monster) {
    this.monster = monster;
    this.learningRate = 0.01;
    this.evolutionThreshold = 100;
  }

  async evolveBasedOnBattle(battleData) {
    this.updateBattleExperience(battleData);
    await this.adjustAttributes();
    await this.learnNewStrategies(battleData);
    
    if (this.monster.experience >= this.evolutionThreshold) {
      await this.triggerEvolution();
    }
  }

  updateBattleExperience(battleData) {
    const experienceGain = this.calculateExperienceGain(battleData);
    this.monster.experience += experienceGain;
  }

  async adjustAttributes() {
    const attributeChanges = await this.predictOptimalAttributes();
    Object.keys(attributeChanges).forEach(attr => {
      this.monster[attr] += attributeChanges[attr] * this.learningRate;
    });
  }

  async learnNewStrategies(battleData) {
    const newStrategy = await this.analyzeAndGenerateStrategy(battleData);
    this.monster.addStrategy(newStrategy);
  }

  async triggerEvolution() {
    const evolutionData = await this.generateEvolutionData();
    this.applyEvolution(evolutionData);
    this.monster.experience -= this.evolutionThreshold;
  }

  async predictOptimalAttributes() {
    // Use AI model to predict optimal attribute adjustments
    const response = await fetch('https://ai.monster.api/predict-attributes', {
      method: 'POST',
      body: JSON.stringify(this.monster.battleHistory),
      headers: { 'Content-Type': 'application/json' }
    });
    return response.json();
  }

  async analyzeAndGenerateStrategy(battleData) {
    // Use AI to analyze battle data and generate new strategies
    const response = await fetch('https://ai.monster.api/generate-strategy', {
      method: 'POST',
      body: JSON.stringify({
        monsterData: this.monster,
        battleData: battleData
      }),
      headers: { 'Content-Type': 'application/json' }
    });
    return response.json();
  }

  async generateEvolutionData() {
    // Generate new traits and appearance for evolution
    const response = await fetch('https://ai.monster.api/evolve', {
      method: 'POST',
      body: JSON.stringify(this.monster),
      headers: { 'Content-Type': 'application/json' }
    });
    return response.json();
  }

  applyEvolution(evolutionData) {
    this.monster.appearance = evolutionData.newAppearance;
    this.monster.abilities = [...this.monster.abilities, ...evolutionData.newAbilities];
    this.monster.evolutionStage++;
  }
}

// Usage
const evolutionSystem = new AIEvolutionSystem(playerMonster);
await evolutionSystem.evolveBasedOnBattle(lastBattleData);

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