4.1.3 Play-to-Earn (P2E) Mechanics
AI MONSTER implements a robust P2E model that rewards players for various activities:
Combat Rewards
Earn tokens for defeating AI monsters or other players
Bonus rewards for exceptional performance or defeating rare monsters
Capture and Training
Rewards for successfully capturing wild AI monsters
Incentives for training and evolving monsters to higher levels
Trading and Marketplace
Earn commissions from monster trades in the marketplace
Rewards for providing liquidity to trading pools
Content Creation
Incentives for creating popular monster designs
Rewards for contributing to the AI training data
Example: P2E Reward Distribution
class P2ERewardSystem {
constructor(player, actionType, actionData) {
this.player = player;
this.actionType = actionType;
this.actionData = actionData;
}
async distributeRewards() {
const baseReward = this.calculateBaseReward();
const bonusReward = await this.calculateBonusReward();
const totalReward = baseReward + bonusReward;
await this.mintRewardTokens(totalReward);
this.updatePlayerStats(totalReward);
return totalReward;
}
calculateBaseReward() {
const rewardRates = {
combat: 10,
capture: 20,
trade: 5,
training: 15
};
return rewardRates[this.actionType] || 0;
}
async calculateBonusReward() {
// Complex bonus calculation, potentially using AI to assess performance
const response = await fetch('https://ai.monster.api/calculate-bonus', {
method: 'POST',
body: JSON.stringify({
actionType: this.actionType,
actionData: this.actionData,
playerHistory: this.player.recentActions
}),
headers: { 'Content-Type': 'application/json' }
});
const { bonusReward } = await response.json();
return bonusReward;
}
async mintRewardTokens(amount) {
// Interact with blockchain to mint and transfer tokens
const transaction = await tokenContract.methods.mintAndTransfer(
this.player.walletAddress,
amount
).send({ from: gameWalletAddress });
console.log(`Minted ${amount} tokens to ${this.player.walletAddress}`);
return transaction;
}
updatePlayerStats(rewardAmount) {
this.player.totalEarnings += rewardAmount;
this.player.recentActions.push({
type: this.actionType,
reward: rewardAmount,
timestamp: Date.now()
});
}
}
// Usage
const rewardSystem = new P2ERewardSystem(currentPlayer, 'combat', combatResult);
const rewardAmount = await rewardSystem.distributeRewards();
console.log(`Player earned ${rewardAmount} tokens`);
This example demonstrates a P2E reward system that calculates and distributes rewards based on player actions, incorporating both base rates and AI-calculated bonuses.
Last updated