AI MONSTER implements a robust P2E model that rewards players for various activities:
Copy class P2ERewardSystem {
constructor(player, actionType, actionData) {
this.player = player;
this.actionType = actionType;
this.actionData = actionData;
}
async distributeRewards() {
const baseReward = this.calculateBaseReward();
const bonusReward = await this.calculateBonusReward();
const totalReward = baseReward + bonusReward;
await this.mintRewardTokens(totalReward);
this.updatePlayerStats(totalReward);
return totalReward;
}
calculateBaseReward() {
const rewardRates = {
combat: 10,
capture: 20,
trade: 5,
training: 15
};
return rewardRates[this.actionType] || 0;
}
async calculateBonusReward() {
// Complex bonus calculation, potentially using AI to assess performance
const response = await fetch('https://ai.monster.api/calculate-bonus', {
method: 'POST',
body: JSON.stringify({
actionType: this.actionType,
actionData: this.actionData,
playerHistory: this.player.recentActions
}),
headers: { 'Content-Type': 'application/json' }
});
const { bonusReward } = await response.json();
return bonusReward;
}
async mintRewardTokens(amount) {
// Interact with blockchain to mint and transfer tokens
const transaction = await tokenContract.methods.mintAndTransfer(
this.player.walletAddress,
amount
).send({ from: gameWalletAddress });
console.log(`Minted ${amount} tokens to ${this.player.walletAddress}`);
return transaction;
}
updatePlayerStats(rewardAmount) {
this.player.totalEarnings += rewardAmount;
this.player.recentActions.push({
type: this.actionType,
reward: rewardAmount,
timestamp: Date.now()
});
}
}
// Usage
const rewardSystem = new P2ERewardSystem(currentPlayer, 'combat', combatResult);
const rewardAmount = await rewardSystem.distributeRewards();
console.log(`Player earned ${rewardAmount} tokens`);
This example demonstrates a P2E reward system that calculates and distributes rewards based on player actions, incorporating both base rates and AI-calculated bonuses.