4.2.2 AI-Driven Simulations for Enhanced Visual Effects
import torch
import numpy as np
from transformers import GPT2LMHeadModel, GPT2Tokenizer
class AIMonsterAnimator:
def __init__(self):
self.model = GPT2LMHeadModel.from_pretrained("aimonster/gpt2-monster-animation")
self.tokenizer = GPT2Tokenizer.from_pretrained("aimonster/gpt2-monster-animation")
self.model.to("cuda")
def generate_animation_sequence(self, monster_type, action, duration_seconds, fps=24):
prompt = f"Generate animation keyframes for a {monster_type} performing {action} for {duration_seconds} seconds:"
input_ids = self.tokenizer.encode(prompt, return_tensors="pt").to("cuda")
output = self.model.generate(
input_ids,
max_length=500,
num_return_sequences=1,
no_repeat_ngram_size=2,
temperature=0.7
)
keyframes = self.tokenizer.decode(output[0], skip_special_tokens=True)
return self.parse_keyframes(keyframes, duration_seconds, fps)
def parse_keyframes(self, keyframes_text, duration_seconds, fps):
# Parse the generated text into a structured animation data
# This is a simplified example and would need to be expanded for real use
lines = keyframes_text.split("\n")
animation_data = []
for line in lines:
if ":" in line:
time, pose = line.split(":", 1)
frame = int(float(time) * fps)
animation_data.append((frame, pose.strip()))
return animation_data
def interpolate_animation(self, keyframes, total_frames):
# Simple linear interpolation between keyframes
# In a real system, this would use more advanced interpolation methods
interpolated = np.zeros((total_frames, 3)) # Assuming 3D positions for simplicity
for i in range(len(keyframes) - 1):
start_frame, start_pose = keyframes[i]
end_frame, end_pose = keyframes[i+1]
start_pos = np.array([float(x) for x in start_pose.split()])
end_pos = np.array([float(x) for x in end_pose.split()])
for frame in range(start_frame, end_frame):
t = (frame - start_frame) / (end_frame - start_frame)
interpolated[frame] = start_pos * (1-t) + end_pos * t
return interpolated
# Usage
animator = AIMonsterAnimator()
monster_type = "tentacled sea monster"
action = "emerging from the ocean and attacking a ship"
duration = 10 # seconds
keyframes = animator.generate_animation_sequence(monster_type, action, duration)
total_frames = duration * 24 # Assuming 24 fps
animation = animator.interpolate_animation(keyframes, total_frames)
print(f"Generated {len(keyframes)} keyframes for a {duration}-second animation")
print(f"Interpolated into {total_frames} frames of animation data")Last updated