AI MONSTER's technology allows for the deep integration of monsters with their environments, creating cohesive and immersive scenes.
import cv2
import numpy as np
from transformers import SegformerImageProcessor, SegformerForSemanticSegmentation
class AISceneCompositor:
def __init__(self):
self.processor = SegformerImageProcessor.from_pretrained("nvidia/segformer-b5-finetuned-ade-640-640")
self.model = SegformerForSemanticSegmentation.from_pretrained("nvidia/segformer-b5-finetuned-ade-640-640")
def analyze_plate(self, image_path):
image = cv2.imread(image_path)
image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
inputs = self.processor(images=image, return_tensors="pt")
outputs = self.model(**inputs)
logits = outputs.logits.squeeze()
segmentation = logits.argmax(dim=0).numpy()
return image, segmentation
def find_monster_placement(self, segmentation, monster_size):
# Simplified placement strategy - find the largest non-sky area
ground = (segmentation != self.model.config.id2label['sky'])
kernel = np.ones((monster_size, monster_size), np.uint8)
possible_placements = cv2.dilate(ground.astype(np.uint8), kernel)
best_location = np.unravel_index(possible_placements.argmax(), possible_placements.shape)
return best_location
def adjust_monster_lighting(self, monster_render, plate_image, location):
# Simplified lighting adjustment - match average color around placement
y, x = location
surrounding = plate_image[y-50:y+50, x-50:x+50]
avg_color = surrounding.mean(axis=(0, 1))
adjusted_render = monster_render * avg_color / 255
return adjusted_render.astype(np.uint8)
def composite_shot(self, plate_path, monster_render_path):
plate, segmentation = self.analyze_plate(plate_path)
monster = cv2.imread(monster_render_path, cv2.IMREAD_UNCHANGED)
placement = self.find_monster_placement(segmentation, monster.shape[0])
adjusted_monster = self.adjust_monster_lighting(monster, plate, placement)
y, x = placement
h, w = monster.shape[:2]
roi = plate[y:y+h, x:x+w]
# Simple alpha compositing
alpha = adjusted_monster[:, :, 3] / 255.0
for c in range(3):
roi[:, :, c] = roi[:, :, c] * (1 - alpha) + adjusted_monster[:, :, c] * alpha
plate[y:y+h, x:x+w] = roi
return plate
# Usage
compositor = AISceneCompositor()
composite = compositor.composite_shot("beach_scene.jpg", "sea_monster_render.png")
cv2.imwrite("final_composite.jpg", cv2.cvtColor(composite, cv2.COLOR_RGB2BGR))