4.2.3 Dynamic Scene Generation and Integration
AI MONSTER's technology allows for the deep integration of monsters with their environments, creating cohesive and immersive scenes.
Procedural Environment Generation
AI-driven creation of entire ecosystems and habitats suited to the monsters.
Dynamic adjustment of environments based on monster characteristics and story requirements.
Lighting and Atmosphere Adaptation
Automatic adjustment of scene lighting to enhance the mood and highlight monster features.
Generation of atmospheric effects (fog, particles, etc.) that interact realistically with monsters.
Composite Shot Optimization
AI analysis of live-action footage to determine optimal monster placement and interaction.
Real-time adjustment of monster renders to match plate photography lighting and camera movement.
Example: AI-Powered Scene Composition System
import cv2
import numpy as np
from transformers import SegformerImageProcessor, SegformerForSemanticSegmentation
class AISceneCompositor:
def __init__(self):
self.processor = SegformerImageProcessor.from_pretrained("nvidia/segformer-b5-finetuned-ade-640-640")
self.model = SegformerForSemanticSegmentation.from_pretrained("nvidia/segformer-b5-finetuned-ade-640-640")
def analyze_plate(self, image_path):
image = cv2.imread(image_path)
image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
inputs = self.processor(images=image, return_tensors="pt")
outputs = self.model(**inputs)
logits = outputs.logits.squeeze()
segmentation = logits.argmax(dim=0).numpy()
return image, segmentation
def find_monster_placement(self, segmentation, monster_size):
# Simplified placement strategy - find the largest non-sky area
ground = (segmentation != self.model.config.id2label['sky'])
kernel = np.ones((monster_size, monster_size), np.uint8)
possible_placements = cv2.dilate(ground.astype(np.uint8), kernel)
best_location = np.unravel_index(possible_placements.argmax(), possible_placements.shape)
return best_location
def adjust_monster_lighting(self, monster_render, plate_image, location):
# Simplified lighting adjustment - match average color around placement
y, x = location
surrounding = plate_image[y-50:y+50, x-50:x+50]
avg_color = surrounding.mean(axis=(0, 1))
adjusted_render = monster_render * avg_color / 255
return adjusted_render.astype(np.uint8)
def composite_shot(self, plate_path, monster_render_path):
plate, segmentation = self.analyze_plate(plate_path)
monster = cv2.imread(monster_render_path, cv2.IMREAD_UNCHANGED)
placement = self.find_monster_placement(segmentation, monster.shape[0])
adjusted_monster = self.adjust_monster_lighting(monster, plate, placement)
y, x = placement
h, w = monster.shape[:2]
roi = plate[y:y+h, x:x+w]
# Simple alpha compositing
alpha = adjusted_monster[:, :, 3] / 255.0
for c in range(3):
roi[:, :, c] = roi[:, :, c] * (1 - alpha) + adjusted_monster[:, :, c] * alpha
plate[y:y+h, x:x+w] = roi
return plate
# Usage
compositor = AISceneCompositor()
composite = compositor.composite_shot("beach_scene.jpg", "sea_monster_render.png")
cv2.imwrite("final_composite.jpg", cv2.cvtColor(composite, cv2.COLOR_RGB2BGR))
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