4.1.2 Monster Training and Personalization
class MonsterFusionSystem {
constructor(monster1, monster2) {
this.monster1 = monster1;
this.monster2 = monster2;
}
async fuseMonsters() {
const baseStats = this.combineBaseStats();
const abilities = this.mergeAbilities();
const appearance = await this.generateAppearance();
return new Monster(baseStats, abilities, appearance);
}
combineBaseStats() {
return {
health: (this.monster1.health + this.monster2.health) / 2,
attack: (this.monster1.attack + this.monster2.attack) / 2,
defense: (this.monster1.defense + this.monster2.defense) / 2,
speed: (this.monster1.speed + this.monster2.speed) / 2,
};
}
mergeAbilities() {
const allAbilities = [...this.monster1.abilities, ...this.monster2.abilities];
return allAbilities
.sort((a, b) => b.power - a.power)
.slice(0, 4); // Keep top 4 abilities
}
async generateAppearance() {
const response = await fetch('https://ai.monster.api/fuse-appearance', {
method: 'POST',
body: JSON.stringify({
monster1: this.monster1.appearanceData,
monster2: this.monster2.appearanceData
}),
headers: { 'Content-Type': 'application/json' }
});
return response.json();
}
}
// Usage
const fusionSystem = new MonsterFusionSystem(playerMonster, wildMonster);
const fusedMonster = await fusionSystem.fuseMonsters();
player.addMonsterToTeam(fusedMonster);Last updated